Real iPhone 4S Jailbreak For Windows Absinthe iOS 5.0.1 5 PC New Released How to iphone4s
how to jailbreak your new iphone 4s in 5 minutes. Finally Real Absinthe for Windows has come out! How to tutorial. Click on the link below to download the new Jailbreak for PC root. This is REAL! NOT a lie. Fast Easy One Click Process Apple phone cellphone cell A5 Untethered iOS5 tutorial greenpois0n cydia.hackulo.us http repo.hackyouriphone.org http cydia.xsellize.com http repo.biteyourapple.net http ihackstore.com apt.theiphonespotrepo.net Download here www.cultofmac.com Note that I’m against every form of piracy: sim unlock, installous, xsellize, etc. Thank You @pod2g, @planetbeing, @saurik, and company
4 commentsWhip My Hair, Whip It Real Good (Willow Smith vs. Devo) — A Plus D mashup
DOWNLOAD MP3 HERE: www.nypost.com VJ BREWSKI VIDEO HERE: www.youtube.com Exclusive Bootie mashup for New York Post’s PopWrap: “Whip My Hair, Whip It Real Good” (Willow Smith vs. Devo) — produced by A Plus D More mashups at: BootieMashup.com and http
No commentshow to unlock an ipod touch without knowing the password (REAL VERSION!)
www.password–resetter.com FAQ does this erase all the data on the ipod? YES! but if you synced the ipod to itunes then you will get all your stuff back on it, if you have bought apps and did not sync it with your computer, you will be able to redownload them for free. does this work for all ipod touch versions? i believe that some will still ask, but those are the newer versions, most will not! its worth a try. will this break my ipod? NO. if you get any problems HOLD HOME AND POWER BUTTON TILL IT TURNS ON! what if my ipod it turned off and wont turn on? HOLD HOME AND POWER BUTTON TILL IT TURNS ON!
25 commentsQuijote 3D animation. “Between the real thing and the fantasy”
3D VideoArt Electro Musical vision of the World of DonQuijote de la Mancha. by Eduardo Alvarez. Winner in FESTIVIT 2005 Animation festival. Music by: Sace2.
No commentsAlexei Shulgin: Super-i Real Virtuality System
Super-i® is made for those who want to see the world differently – virtually painting it in fresh new colors. With Super-i® you’ll be fascinated by what you see: the world as you know it will look absolutely different.
No commentsFriendly Fire: Blizzard Forums Real ID – Main Video (Gaming Debate Show) S02E28
www.youtube.com Click here to watch Friendly Fire: Video Game Demos (What’s Your Take?)! Friendly Fire: Blizzard Forums Real ID – Main Video (Gaming Debate Show) S02E28 Is your real name your business or does having accountability civilize an on-line community? This week, Seananners, Justin, Shibley, and Elissa tackle Blizzards Real ID system in… Friendly Fire! YOUR CHOICES ARE: Elissa (Bad idea.) Billy Shibley (We’ll have to see.) Seananners (Bad idea.) Justin (Good idea.) – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com TAGS: Friendly Fire FF Blizzard WoW Forums World of Warcraft Blizzard Entertainment UPC 020626722124 MPN 020626726191 wow massively multiplayer online role playing game mmorpg mmo rpg pc windows computer StarCraft II Star Craft 2 Wings of Liberty Blizzard Entertainment Activision Microsoft Windows PC Computer Macintosh Mac OS X OSX Single player multiplayer via BattleNet Battle Net Realtime Strategy Real Time yt:quality=high
25 commentsRock Band 3 Gets Real Keyboard, Guitar, and … MIDI I/O

Whatever line there was between playing Rock Band as a game and playing Rock Band as musical instruments has now more or less evaporated with the release of Rock Band 3. Yes, there’s a keyboard, and yes, you can add a strap to it, if that makes it a keytar for you. But there’s more to it than that.
For the gaming world’s take on the ratcheted-up difficulty and actual music making functionality, Joystiq interviews Daniel Sussman at Harmonix.
The keyboard parts are real keyboard parts. The only difference between Rock Band / Guitar Hero parts and traditional score notation, aside from rotating the whole score 90 degrees counter-clockwise and having it come toward you, is that you don’t get a full range of notes. The keyboard changes that – while not as extreme as my faux mock-up in May, you do get the full range of black and white keys. There’s actually an octave and a half up on the screen, and two octaves on the controller. In other words, while you’re not quite learning to sightread, you are learning actual keyboard skills. There’s also a touch strip on the neck of the instrument, in a nod to keyboard history.
MIDI output. The keyboard accessory supports MIDI output, as confirmed in the Joystiq interview. So you can plug the keyboard into your computer – good fun for Xbox-using electronic music geeks, and also a nice bridge for people new to music who want to get into production after using Rock Band.
MIDI input. Here’s the other surprise: Sussman tells Joystiq they’re working with Mad Catz to do a MIDI input accessory, so you can plug your Roland JUNO-106 into your Xbox 360, if you want. (Side dream: if such an accessory supported XNA titles, you could have elaborate indie music games to play with real controllers, too. CDM Hero?)
Guitar with strings and frets. This is a bit more elaborate, so it tops my questions for Harmonix when I talk to them, but suffice to say Harmonix is finally adding strings and frets to a six-string model made by Fender.
Consider this a teaser, as I’ll be talking to Harmonix later this month. But why does this matter?

It makes gaming even more of a gateway drug for music. CDM’s own Jaymis, known better on the visual side of things than music, has started playing drum kit after getting hooked on Rock Band. And statistics worldwide show uptick in interest in buying and playing instruments, even as music education has been under economic pressures. At some point, there may have been a debate about the validity of music games. It’s tough to continue that debate now: games get more people into music, period. And while the games aren’t exactly creative or improvisational, they introduce people to more communal, more musical experiences in surprising numbers.
It makes a game musicians might actually want to play. Here’s where I think there might be a surprise. Lots of tech-loving musicians and producers are avid game system owners, but it’s hard not to feel a little silly picking up anything but the mic on the music games. Oddly, RB3 could bridge the opposite direction.
Rock Band Network just got a lot more interesting. I’ve been singing the praises of Rock Band Network, the tool that allows artists to author songs for the game platform, for some time. But now with keyboard input and real musical parts, I think RBN might finally be more tantalizing – including for electronic music. Now, could we please, please, please have some on-screen visuals in the vein of Harmonix’s earlier, visually-brilliant Amplitude or Frequency, and not just people in leather pants? (Okay, so maybe there are still some lingering obstacles for electronic music.)
Got questions for Harmonix? Stuff you’d like to see? Want to register for my Bring Back Frequency campaign? Let us know in comments.
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10 commentsDreams of a Musical Future: Digitópia Winners’ Wondrous Creations; One Will Be Real

What if you could have any musical technology you wanted – if you had only to imagine something, and it appeared? That was the somewhat insane notion behind the Dreams Competition CDM organized with Rui Penha of Casa Da Musica’s Digitópia research and education program in Porto, Portugal. Earlier this week, Rui and I sat down on the banks of Porto’s famed Douro River with Paulo Maria Rodrigues to pour through stacks of imaginary instruments. Some proposals read like wish lists composed to Santa Claus. Others included exquisite renderings, mock-ups, and even video that made them into serious, near-finished product designs. In the end, we attempted to choose the ideas that seemed the most surprising and original, including a winner that – with some limitation of its scope – would be feasible to actually build.
Far from just being idle fantasy, the winner will be realized by a team of developers as an open-source, free project. And I suspect some of the other entries may yield real tools, too. The line-up offers plenty of indications of what matters to people, and what’s possible. Here are some of our favorite entries out of an impressively high-quality bunch, plus, of course, our winners and the grand-prize selection that will inspire a real project.

Winner: Dream Synthesizer, Andreas Paleologos

The “Dream Synthesizer” lives up to its name: it embodies a laundry list of ideas about how to make a more interesting synth. Building the whole instrument would be wildly impractical for this project. But one central concept caught our eye as both practical and innovative. The idea is, touch interaction with an array of LEDs creates envelopes that provide a single metaphor for all sound design. Those envelopes aren’t just one paradigm among others: every sound parameter is accessed with gestures.
To realize this idea, we’re directing the Digitopia team we’re assembling for this project to focus on the LED array itself, and working with software to produce sounds. The very limitations of the LED display itself have some appeal, even in this age of multi-touch displays. Furthermore, the constructed physical object should produce a reusable part that other people interested in building their own hardware can reuse. Mapping different software synthesis methods, all built in free software, to touch gestures means the sound side should be reusable, too.
Making a project “free and open source” isn’t just about a license; it’s about choosing something that could be a building block for a wide range of ideas, and making that building block as usable and friendly – from engineering to documentation – as possible. Here’s how Andreas describes his concept, the spark that most inspired us:
My Dream Synthesizer has 3 sound modules that together generate the sound.
Digital Sound Module.
Physical Sound Module.
Vocal Sound Module.
They’re high-quality software modules with a lot of identity. The sound is constantly routed through all three
sound modules, whether generating sound or silent.
It has a big Low Resolution LED screen, covered with a transparent high resolution multi touch film for on
screen interaction with support for up to 3 fingers.
Draw the waveform on the screen and get instant control of the sound.
Use one finger to manipulate the Digital Sound Module.
Use two fingers to manipulate the Physical Sound Module.
Use three fingers to manipulate the Vocal Sound Module.
The envelope is basically ADSR, but with looping sustain. Draw your envelope curve.
You can record and automate all waveform and envelope changes making really complex sounding sounds
with just a finger stroke, recording your particular timing.
Select whether all automation should be triggered once or whether it should loop.
There are more details in the proposal we’ll share soon. And since the project is open, it’s one I hope that we’ll share with the CDM community on an ongoing basis, including getting reactions and ideas as the project is implemented.
By the way, check out Swedish-born, Norwegian-resident Andreas’ artist site, Cuckoo — cool stuff:
http://cuckoo.no/

First Runner-Up: Odu, Nicole Weber
Nicole Weber’s (Germany) Odu was probably the most stunning design work in the lot, including a full physical mock-up and UI design concepts. It’s an unusual combination of physical interface and Web-based sonic engine. On the Web side, users find sample content through a browser interface. On the physical side, a handheld interface turns those samples into tangible objects for manipulation and performance.
Nicole describes her “modular” project thusly:

programmer
- With the programmer the user is able to program the controller with samples
- Ships with a sample archive, e.g. created in collaboration with freesound.org or similar
- The user is able to archive and search own samples
- Optional community feature like competitions are provided via the software interface

base
- The base has all the basic features like USB connection, volume and connection ports for effects or other modules
- Integration of sensors in the controller body, e.g. tilt sensor or accelerometer
See her full proposal:
http://topotropic.de/odu
Honorable Mention: Fabric Ghost Controllers, Tycho
Tycho (Germany) sent what was perhaps the most evocative idea. It’s one I hope actually will be realized, but I think one that involves very specific skills. (Our friends the Grant Sisters of felted signal processing have been working on this very problem.) Tycho writes:
I have a dream.
I imagine when playing electronic music live I have sort of a display beside keyboard and computer where seven colored silk scarves are hanging. The cloths are maybe half a meter long, they are square and fixed with their center at a pole or something, their four corners loosely hanging down. It looks remotely like seven ghosts in a row. You get the picture?These are the scarf ghosts controllers! Blowing against the scarves or touching them of fanning at them, maybe even squeezing them for extreme results shows that all seven of them control parameters of the actual sound(s) playing.
I do sleep concerts with very very low volume electronic music in Berlin, Germany. I believe such a “silk scarf ghost controller” would be perfect to accompany my music. During my nocturnal seven hour concert (plus some wake up music) I refer to (and sort of musically render) the seven chakras––so I would choose the number seven and the six rainbow colors plus white for the “ghost controller”.
But can a cloth be a controller? I learned of a Doepfer device that transforms a signal of 0 to 5 volts into the MIDI range. Unfortunately I have no idea how to make a scarf turn out volts when blown at or touched or squeezed. Could you work in a metal wire or something? Plug in little invisble batteries?
I had the idea just a few days ago when I heard of your competition. Maybe you would like such a beautiful and subtle “ghost controller” as well. I had even the vision of using it as sort of wind chimes: hang it in a breeze with my equipment rigged up in nature and let it produce generative sounds.
Its main purpose is being a live controller though that maybe look like decoration at first but turns out to affect the sounds and music. (As such it’s naturally highly lightweight and portable: Just fold the scarves.) They maybe even interact when one scarf touches another.
And imagine taking the pole into your hand and swinging it gently all seven the scarves flapping in the air! What a finale!
More Terrific Ideas
There are really too many interesting proposals to list here, but just to give you a taste:

The Wheel Array and the Ball Array, Stefan Blixt (Sweden): Blixt proposed a kinetic interface involving physical wheels. The idea is novel and a tangible contrast for the increasingly-minimal digital interfaces in our world.


Vitus, Michael Oneppo (USA): Vitus is a “controller” suite of connected, wireless objects.
each performer has a foot panel that controls expression, recording, looping, and effects for his or her performance. through the panel, the performer can enable or disable effects, modulate parameters of the effects, and mix up to four loopable performance clips on the fly.
a number of different wireless connections are provided that allow any microphone, guitar, keyboard controller, or other instrument to be wirelessly connected to the system. in addition, these interfaces provide a one button control for activating the instrument for recording and looping with the foot panel.
finally, a main controller panel is available for the controllerist/mixer of the group. this unit provides a master view of all performers’ clips and settings, and also allows the performer to manipulate these clips to make unique mixes. the interface is an array of hybrid button knobs, which present the performer with endless possibilities and configurations. the panel instantly slices any clip into eighth notes segments that can be triggered in monome-style phrasing across the button/knob grid.
all devices are truly wireless, eliminating any messy cords and freeing the performers. being battery powered, each unit recharges inductively through a storage case that can plug into any outlet.

Boulier, Yann Girard (France): Boulier has an ingenious take on how to maximize musical functionality in an array of encoders: use color to denote pitch. Someone may have thought of this before, but the execution is lovely.
LUM from Alfredo Duarte on Vimeo.
LUM, Alfredo A. Duarte Jorquera (Chile) is already, in this mock-up video, a compelling demonstration of the use of the Sony PS3 Move controller for music. Max Mathews, maker of the Radio Baton, would be proud. I hope Alfredo continues with this project, because I think he’s got a clear vision of how it could work.
And the rest…
Jacob Adler (USA) easily wins the honorary Luigi Russolo Award for craziest idea. I think you can agree from the first line:
I want to turn a mountain into a giant organ.
In the millennia-old tradition of organ building, I propose to develop a new kind of instrument – one constructed from powerful train horns and heard in an open desert space. The performer of such an instrument will actuate the valves of multiple air compressors remotely through a digital signal processing program and midi keyboard controller (when an E is pressed, the corresponding horn will sound). The harmonic richness of train horns are beautiful and I believe they can be used to create a new kind of music in
vast spaces. The instrument will be mobile and may be installed in any natural, open space for a series of concerts. One ideal location for this instrument is the south face of Papago mountain in Phoenix, AZ – the
mountain itself is visually beautiful and the park is acoustically ideal.
With a rank of 48 horns (corresponding to four musical octaves), free community concerts of new and old music will be performed. Every stage of the project should be documented through digital video, audio, and photos.
Throughout the organ-building process there will be many issues that will need to be resolved such as power/air-pressure requirements, acoustics in relation to topography, tuning, scaling, voicing, shape of the pipe/horn body, aesthetics of the organ case (if any), and design of the overall instrument. I have a background in working with pipe organs (performing and maintaining), and I would love to work in close collaboration with engineers and musicians. Visually, I would like to base the design of the instrument
after a famous antique organ case in Alkmaar (Netherlands) – the Schnitger Organ in St.
Laurenskerk<http://upload.wikimedia.org/wikipedia/commons/6/62/Alkmaar_organ.jpg>.
However, the design and materials used will harmonize organically with the desert landscape.
At the opposite end of the spectrum, Steppophonic Looperformer, Per Boysen (Sweden) is a very practical-looking approach to step sequencing, and is labeled “please steal this!” It’s well within the range of things readers here could accomplish, so perhaps take the creator’s invitation — write back with the results!
Other ideas, like an OSC sequencer or modular musical/MIDI hardware seem like things that are destined to happen, even if this isn’t quite the forum for those problems.
A big thanks to everyone for compelling, creative contributions. If you have any more ideas or questions, if you missed this round and want to continue the conversation, the grand project of dreaming up the future of music tech is an unending one.
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